General
What are the requirements and supported game versions?
Read the Introduction page.
Can I use an existing save?
Short answer: No.
You cannot use an existing Fallout 4 save to play The Midnight Ride. Even though a save might load, there are too many changes for it to work correctly. No support is provided if you do this anyway.
Is Linux supported?
We cannot provide support for Linux as we don't use it, therefore we cannot troubleshoot issues specific to it.
Assuming you already know your way around Linux, here's some information that might help you:
- Use Proton (for Steam) or Wine TKG or Wine-Bottles fork & Lutris (for non-Steam).
- You need Gstreamer codec suite for the game music to play.
- Direct the game so it uses a portable MO2 instance (installed in the game prefix, made by either Steam or Lutris).
- Stock Wine won't work, since stock Wine has issues with the bundled FOMOD installer.
- Install Nvidia drivers if you have an Nvidia GPU.
Will pirated copies work?
Piracy is not supported in any way, shape, or form. Any proof that you're using a pirated copy or piracy-related talk will lead to a ban from the ModdingLinked Discord server.
Why is Long Loading Times Fix not in the guide?
Long Loading Times Fix has its own set of issues and it performs worse than High FPS Physics Fix configured according to the guide, as shown by these results:
Why are there no big visual mods in the guide?
The headroom you have for visual mods highly depends on hardware, especially VRAM. Including big mods would raise the requirements of the guide too much to still call it vanilla+. The game can also suffer a lot from replacing assets with mods which are usually loose files. So for a proper visual overhaul you will also need to know how to pack files into archives.
Where are save files stored?
You may have noticed that when playing the game through MO2, your save files will not appear in the Documents folder like normal. This is because the guide (and Wabbajack) makes use of profile-specific saves, an MO2 feature that redirects where the game looks for saves and where it creates them. This is located in the instance's profile folder, you can access all of them quickly by selecting the Saves tab of MO2 on the right pane.
Troubleshooting
You can ask for support in the ModdingLinked Discord server in case any of the advice below does not solve your problem.
The game crashes or nothing happens when starting it
This could happen for various reasons:
- Make sure the latest VC++ Redistributables are installed:
-
VC++ AIO
- Extract the archive and run the included install_all.bat as an administrator.
- 2015-2022 X64
- 2015-2022 X86
- Restart your PC.
-
VC++ AIO
- You have incompatible mods lingering in your game's Data folder, this is why a clean slate is required.
- If you are using a third-party antivirus, add exclusions to the folder Mod Organizer 2 is in. If that doesn't work, try disabling the antivirus completely and rely solely on Windows Defender (which should work fine once exclusions are present).
- Make sure you have both files from PRP.
- Missing masters, check the big red triangle icon on the top right corner of Mod Organizer 2:
- If you're missing one of the mods in TMR, install it or get rid of the mod that requires it (for example if you erronesouly downloaded a patch for a mod you don't want in TMR Extended).
- If you're missing the vanilla Creation Club content, verify your game files on Steam and run the downgrader.
- Most programs that ship with pre-built computers or laptops (such as OMEN Gaming Hub for HP OMEN systems) will be prone to issues and should be uninstalled or temporarily closed.
- Update your graphics driver (either NVIDIA, AMD or Intel).
How do I export my modlist and/or load order?
As MO2 is the only supported manager, instructions for other managers will not be provided:
- Click the folders list in the top of MO2.
- Click Open Profile Folder.
- The modlist will be written in modlist.txt (written in reverse order but you can reverse this easily with text editors) and the load order is in loadorder.txt.
The CK isn't detecting any mods
MO2 requires that you run most tools, including CK, through its list of executables. This allows the programs to be run with VFS, loading all the mods alongside it.
There is no Fallout 4 option when creating an MO2 instance
Launch the game once, then restart the MO2 installer and try again.
How to reset your INIs
This process is done through MO2 because if you followed the guide you'll be using profile-specific INIs.
Is it safe to validate game files?
Verifying game files will revert the executable downgrade. You can solve this by re-running the downgrader.
Application load errors
- 5:0000065434: Make sure Steam is running. If that doesn't fix it, run your game directly through Steam once. You may also need to restart Steam and/or Mod Organizer 2. If that still doesn't work, place a copy of your Steam.exe (not a shortcut) into the game's Root folder.
Mod Organizer 2 is reporting that mods in the left pane have overwritten loose files
This is safe and intentional as long as your mods in the left pane of MO2 are in the exact order as they appear in the guide.
Sped-up game
Make sure to run the game through F4SE in MO2 and that you installed (then enabled) the correct version of High FPS Physics Fix.
Mod Organizer 2 refuses to open and creates a dump file at each try
-
VC++ AIO
- Extract the archive and run the included install_all.bat as an administrator.
- 2015-2022 X64
- 2015-2022 X86
- Restart your PC.
Mods are downloading to Vortex instead of MO2
- Click the button at the top of MO2 to open the settings.
- Go to the Nexus tab, then click Associate with "Download with manager" links.
Wabbajack errors during installation
- You are using the GOG version of the game, which is not supported by TMR (both the guide and Wabbajack).
- Ensure you have a clean install of the game with all DLCs.
- Set the game to English in both Steam and BethINI Pie - other languages are not supported.
- If all that doesn't work, click the settings cog in the top right of Wabbajack, log out of Nexus then log in again and restart the installation process.
"Buffout has loaded too late" error
Always run the game with F4SE through Mod Organizer 2 as shown in the picture.
If the F4SE option isn't present, restart MO2. If it's not present after restarting, follow the F4SE installation instructions again.
Stuck loading a new game
Just like in the High FPS Physics Fix section, open up the configuration file and change NumOfThreadsWhileLoadingNewGame to 2 (line 83). If the issue persists, increase the value until the game manages to load normally.
Missing voice audio or wrong language text
Follow the BethINI section in its entirety, especially setting the language to English.
Door prompts or Locations not in English
You installed the wrong version of PRP's Plugin file. Install the English one from here.
NPCRespawnFix: ERROR: F4SE
- Follow the BethINI section in its entirety, especially enabling Recommended Tweaks.
-
Always run the game with F4SE through Mod Organizer 2 as shown in the picture.
If the F4SE option isn't present, restart MO2. If it's not present after restarting, follow the F4SE installation instructions again.
Invisible or flickering parts of the world
Install the PRP Resources as instructed in the Previs Repair Pack section, then apply the guide's Load Order if you haven't already.
Black screen after starting a new game
Make sure Text Language is set to English both in BethINI Pie and on Steam (other languages are not supported by the guide).
Missing NPC heads
The vanilla game generates missing FaceGen on runtime if it's missing, which can cause stuttering. X-Cell removes this feature and restricts it to using pre-generated FaceGen, which means that you have to fix NPCs that are missing it by using VEFS, or find a patch that provides the files. This is not required in TMR nor TMRE, but should be kept in mind when installing other mods.
Configuration
How can I change FOV?
Changing FOV through the game INIs is bugged (even through BethINI Pie), so it won't work. You can use the FOV Slider mod or do it through a plugin-loaded INI file.
Do I need to regenerate LOD?
No, but you can generate vastly more detailed LOD (at a performance cost) by following the LOD guide. If you are using a The Midnight Ride Extended list with no changes, you can skip a large chunk of the LOD regeneration process by using the TMR Pre-Generated LOD (the resources listed in the LOD guide are still required).
What INI changes are required?
All the INI changes you'll need for stability and performance are already applied by BethINI Pie.
If you find some other settings you wish to tweak, add it to FalloutCustom.ini through MO2's INI Editor ( on the top of MO2).
Why does the guide not clean the DLC plugins?
Cleaning plugins on Fallout 4 has no benefit nor downside. There's no reason to waste time doing it.
Is Ultrawide supported?
Install Ultra Wide Interface (21x9).
Why you should disable the High Resolution Texture Pack DLC
The High Resolution Texture Pack provides a very marginal visual increase for a potentially major performance decrease. It is simply not worth the trade-off.
Gameplay
Why didn't I get any DLC pop-ups/items after starting a new game?
- Vault-Tec Workshop: level 15 and Reunions completed
- Automatron: level 20 and Dangerous Minds completed
- Far Harbor: level 25 and The Glowing Sea completed
- Nuka World: level 30 and Hunter/Hunted completed